I haven’t been
very active on the blog lately, which some of you may have noticed J I’ve got a just-about-finished tutorial describing
how to create a ripple deformer in ICE with a “simple” equation. So, no
simulation a fancy stuff like that. Just a couple of well-placed nodes J I also have a half-finished piece about
creating a weightmap brush, with dispersion, decay etc, which I might finish if
anyone asks for it. In the meantime I’ll
post some wip from a few projects I’ve been working on lately.
If you’re wondering
about the future for the blog (given the depressing decision from Autodesk earlier
this year) I can tell you that the blog will continue just as usual. Well,
maybe not exactly as usual as I’m hoping to start adding content more
frequently. In a not too foreseen future, the plan is to write articles and
tutorials about another 3d application as well… I am very much in the learning process myself so I can’t
say when I got any useful knowledge to pass on.
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