tag:blogger.com,1999:blog-6897650046637838131.post8887379004766752342..comments2023-09-27T17:33:03.836+02:00Comments on Caffeine Abuse: Custom Depth Pass in XSIOla Madsenhttp://www.blogger.com/profile/03459149173285309103noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-6897650046637838131.post-55768316662279495222013-03-11T14:56:15.097+01:002013-03-11T14:56:15.097+01:00Thank you so much!
that is exactly (kind of...) w...Thank you so much! <br />that is exactly (kind of...) what i did. except mine was much simpler... or stupid-er... <br />i created a new camera for a gradient camera projection. this way, i can control where the direction of gradient could be. <br />ha. i guess i wasn't really looking for depth. thank you so much for your quick response. you are the best! <br /><br />cheers!yeojhttps://www.blogger.com/profile/14275560915011381343noreply@blogger.comtag:blogger.com,1999:blog-6897650046637838131.post-41183811973394485332013-03-11T11:21:35.531+01:002013-03-11T11:21:35.531+01:00Not quite sure what you mean with ”loose the relat...Not quite sure what you mean with ”loose the relationship with the camera”. The depth pass is by design based on the objects position/distance from the camera. What is it that you’re trying to achieve? If you just want to control the color (or any other material attribute) of an object based on distance, maybe this post will help: http://caffeineabuse.blogspot.se/2011/01/changing-color-of-objects-based-on-its.html<br /><br />Cheers<br />OOla Madsenhttps://www.blogger.com/profile/03459149173285309103noreply@blogger.comtag:blogger.com,1999:blog-6897650046637838131.post-44472236199502204452013-03-11T10:59:36.640+01:002013-03-11T10:59:36.640+01:00great tips!
just one thing... is there any ways to...great tips!<br />just one thing... is there any ways to loose the relationship with the camera? <br />thank you!yeojhttps://www.blogger.com/profile/14275560915011381343noreply@blogger.comtag:blogger.com,1999:blog-6897650046637838131.post-77126358605104308512012-10-20T17:09:59.663+02:002012-10-20T17:09:59.663+02:00wow!!! great! thank you very much! you should con...wow!!! great! thank you very much! you should continue drinking coffeUnknownhttps://www.blogger.com/profile/13201321582563917254noreply@blogger.comtag:blogger.com,1999:blog-6897650046637838131.post-10329155619897857892010-05-29T05:09:17.488+02:002010-05-29T05:09:17.488+02:00Great tip, thanks Ola!!
Is is possible to setup a ...Great tip, thanks Ola!!<br />Is is possible to setup a depth pass in a scene full of leaves where a cutout map is applied to a plane in order to render those leaves properly? Or this technique also only works with geometry?Paulo Barrelashttps://www.blogger.com/profile/06614322927487802241noreply@blogger.comtag:blogger.com,1999:blog-6897650046637838131.post-36704288018146828342009-04-03T16:57:00.000+02:002009-04-03T16:57:00.000+02:00Hi Vfxwolf,No, you’re not doing anything wrong. Th...Hi Vfxwolf,<BR/><BR/>No, you’re not doing anything wrong. The preset only stores the nodes in the render tree. A quick workaround is to put the material and the null objects in a model and then export it. whenever you need to setup a new depth pass, just import the model…<BR/><BR/>Cheers<BR/>OOla Madsenhttps://www.blogger.com/profile/03459149173285309103noreply@blogger.comtag:blogger.com,1999:blog-6897650046637838131.post-54003243177906070562009-03-31T00:07:00.000+02:002009-03-31T00:07:00.000+02:00How would you add transparency to that mix?How would you add transparency to that mix?dghttps://www.blogger.com/profile/17276584778109507088noreply@blogger.comtag:blogger.com,1999:blog-6897650046637838131.post-33663688006881827862009-01-19T17:26:00.000+01:002009-01-19T17:26:00.000+01:00handy trick. The built-in depth pass a little tri...handy trick. The built-in depth pass a little tricky with large scenes. One problem though, saving the material as a preset dumps all expressions. Something I'm not doing?Unknownhttps://www.blogger.com/profile/01200440553669690569noreply@blogger.com